Isn’t the Croatian flag this one ? http://en.wikipedia.org/wiki/Flag_of_Croatia
I really tried to pay attention to the flags when doing them!
Remember, if you are in Slovenia, then it’s the slovenian flag that’ll show up.
Actually yes haha I made a big illustration of his videogame avatar for his birthday the first year we were together, but I never shown it publicly (and I still won’t, as it could give in his identity)
I also did a big paint-over of the panda seen in the “Never say no to panda” commercial, because he loved it so I made it to a wallpaper, but he had to remove it shortly after because it creeped him out lmao
I spent almost all my sunday trying to get out of my art slump, but to no avail. I just got depressed and browsed deviantart all day.
So I had a talk with Maharadjah, and it helped me realize I should really give myself a good kick in the butt and draw, whatever it is and no matter how crappy it could be.
So I thought, I really need to find something I REALLY like to draw. What do I like to draw ? Gave a look at my Deviantart gallery, and it was quite clear : chicks and Pokémon.
So I decided I would try to draw a girl-ified version of all the evolutionnary lines, in Pokédex order so I don’t spend hours to choose the ones I like, once per day, one hour max. Let’s see how long I can hold this.
So, have a crappy bulbasaur line.
I’m trying to get rid of SAI and getting back to Photoshop and I just want to cry
Nekodancer, hands down. I still connect almost every night for a small half an hour session.
It’s an interesting solution, unfortunately both games you quote work with tactile interfaces, and wouldn’t work so well with a keyboard/mouse combo. Elite Beat Agent (Osu! Tatakae! Ouendan!) is a great favorite of mine, but can’t quite be emulated with a mouse, it’s really made for a tactile screen with a stylus, shifting and doing large swifts.
Yes it’s going to stay up, but I’m as concerned as you are.
Nekodancer is actually depressing me a bit lately. It’s the game I always wanted, that I thought was perfect and unseen before and super fun, and the fact it doesn’t even perform half as good as Bouboum is a real slap to my face. I had high hopes for it, and I shouldn’t have because it’s painful in the end.
I hate summing things to numbers, but just an indication : the game took about 40 000€ to make (all included, 3 persons during 3 months, rent, insurances, taxes etc) and today barely generates 10€/day in ad revenue. That means we can hope to be even in 4000 days, or 11 years. And I don’t even count the time spent on latest updates. But it doesn’t matter.
We do have a few ammunitions for it we didn’t use yet. The Partition Editor for players to make their own patterns is coming, but it’s not gonna be sufficient given the low amount of players already present. We might force the default mode to an edited-tracks-only mode, and move the existing gameplay to a “vanilla” mode, so newcomers get beautifully edited tracks. But it splits a community that’s already scarce.
Same with difficulty levels. The game is absurdly hard for newbies and incredibly easy for the good players, and it’s impossible to balance without splitting the community into different levels, making it seem even emptier.
We also still need to do proper advertising for it, both on regular ad banners and inside Transformice, but we’re waiting till the editor is ready. We’ll also put it on Kongregate and other flash portals eventually.
But all in all, something is obviously wrong with the core of that game, and we need to fix it.
Pour ma part je suis un peu rentrée avec vu que je vénérais Xa et Tcho, mais en fait on a pas vraiment besoin d’avoir tous exactement le même style. Il y a plein d’artistes chez Ankama qui ont leur style bien à eux très différent d’Ankama, mais qui arrivent au quotidien à produire des assets qui rentrent dans une certaine unité. Tu prends BenPirate par exemple, il vient de la BD et il a un style très particulier, mais il fait des pictos Dofus magnifiques. Pareil pour Gilles Aris ou d’autres… On a l’impression que tout le monde a le même parce que en com’ c’est souvent les mêmes illustrateurs qui sont choisis, mais en interne y a des dizaines de styles différents.
C’est juste des calques en mode Produit/Luminosité (Multiply/Luminosity) sur lesquels je peins avec un brush doux (Watercolor)